C++ program for DDA circle drawing algorithm using OpenGL
kw.cpp
#include<GL/glut.h>
#include<iostream>
#include<cmath>usingnamespacestd;staticintr;voidDDA(){floatx,y,x1,y1,x2,y2,k,val,i=0;x1=r*cos(0);y1=r*sin(0);x=x1;y=y1;do{val=pow(2,i);i++;}while(val<r);k=1/pow(2,i-1);do{x2=x1+y1*k;y2=y1-k*x2;glBegin(GL_POINTS);glVertex2i(200+x2,200+y2);glEnd();x1=x2;y1=y2;}while((y1-y)<k||(x-x1)>k);glFlush();}intmain(intagrc,char**argv){cout<<"Enter the radius of circle ";cin>>r;glutInit(&agrc,argv);glutInitDisplayMode(GLUT_SINGLE|GLUT_RGBA|GLUT_DEPTH);glutInitWindowSize(640,480);glutCreateWindow("DDA Circle Algorithm");glMatrixMode(GL_PROJECTION);gluOrtho2D(0,640,480,0);glutDisplayFunc(DDA);glutMainLoop();}
Output
kodingwindow@kw:~$ g++ kw.cpp -lGL -lGLU -lglut kodingwindow@kw:~$ ./a.out
Enter the radius of circle 150
Dear User, Thank you for visitng KodingWindow. If you are interested in technical articles, latest technologies, and our journey further, please follow us on LinkedIn.